Witchaven is a 1995 fantasy computer game developed using an early version of the Build engine.
Grondoval arrives at Char by boat, armed only with a dagger but determined to save his people. His mission is to fight his way through the labirynth of dark caves and dungeons, trying to reach the Illwhyrin’s inner sanctum known as Witchaven before she can succeed in her plan.
I crafted a few new orchestral arrangements back in 2004-2005, as I was concurrently working on the Duke Nukem 3D and Blood projects. Enjoy.